| 3.1
Effects of Altitude and Atmospheric Conditions
The effects of altitude and atmospheric
conditions on aerodynamic drag are very closely coupled and must
be treated together. This was not understood very well by ballisticians
until about the beginning of the 20th century. Many firing tests
took place in Europe in the latter half of the 19th century, especially
in England, Germany, France and Italy, in an effort to understand
aerodynamic drag and develop theoretical models for drag. Ballisticians
found it difficult to compare measured data when the firing tests
were made at locations having different altitudes and different
atmospheric conditions.
Ballisticians gradually came to realize
that drag measurements made in different locations, or even at the
same location under different atmospheric conditions, could not
be compared unless the measurements were somehow referenced to a
set of standard altitude and atmospheric conditions. This led to
the adoption of a standard set of altitude and atmospheric conditions
to which measurements could be referenced. At the same time, analytical
methods were developed to convert data measured at nonstandard altitude
and atmospheric conditions to their standard values. Data from different
locations and/or different atmospheric conditions could then be
compared. In the United States, standard altitude
and standard atmospheric conditions were adopted by the U.S. Army
Ballistic Research Laboratory at the Aberdeen Proving Ground in
Maryland at about the beginning of the 20th
century. These conditions, called
the Standard Metro conditions, are used for ballistics computations.
The Standard Metro conditions are:
| Altitude: |
Sea Level |
|
| Barometric Pressure: |
750 mm Hg = 29.53 inches
Hg |
|
| Temperature: |
59°F = 15°C |
|
| Relative Humidity: |
78 percent |
|
(Hg denotes the chemical element mercury)
The values of air density and speed of
sound corresponding to these conditions are:
Air Density: Speed of Sound:
0.0751265 lb/ft3
= 1.2030 kg/m3
1120.27 fps = 341.46 m/s
Also, the acceleration due to gravity
used for ballistics computations is:
Acceleration due to Gravity: 32.174
fps = 9.80665 m/s
The drag function G1 is referenced to
these standard conditions, and ballistic coefficients are therefore
referenced to the same conditions. Of course, these standard conditions
are used for reference only; it would be a very rare event if anyone
were to shoot a gun under these standard conditions. So, the question
and the problem is how to calculate real world trajectories at different
altitudes and under different atmospheric conditions.
The historical approach to this problem
has been to first extend the Standard Metro atmospheric conditions
to altitudes higher than sea level, that is, to create a Standard
Metro atmosphere versus altitude. Table 3.1-1 shows the Standard
Metro atmospheric conditions versus altitude up to an altitude of
15,000 feet above sea level, which is sufficient for hunting and
target shooting on the North American continent. The next step is
to treat the differences between actual atmospheric conditions at
any altitude point and the standard
atmospheric conditions at that altitude as small variations from
the standard conditions. This approach has been successful for several
reasons. The main reason is that air density decreases dramatically
with altitude, while it changes much less dramatically with small
differences between actual atmospheric conditions and standard conditions
at any given altitude. Furthermore, the small change in air density
caused by a small difference between actual air temperature and
standard air temperature at any altitude point tends to be offset
by the change in air density caused by a small difference between
actual barometric pressure and standard barometric pressure at that
altitude point. This is because a higher-than-normal temperature
(a warm, balmy day) tends to be accompanied by a higher-than-normal
barometric pressure of the atmosphere. That is, high temperature
tends to decrease air density, while high pressure tends to increase
air density.
The air density ratio column in Table
3.1-1, which is the ratio of standard air density at altitude to
the standard air density at sea level, shows that the air density
decreases rapidly as altitude increases. Air density is a direct
Table 3.1-1 Standard Metro Atmospheric
Parameters versus Altitude
| Altitude |
|
Air Density Ratio |
|
Temperature |
|
Baro Pressure |
|
Speed of Sound |
|
| (Feet) |
|
(At Altitude / |
|
(Deg F) |
|
(mm Hg) |
|
(in Hg) |
|
Ratio (At Altitude / |
|
| |
|
At Sea Level) |
|
|
|
|
|
|
|
At Sea Level) |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| Sea Level |
|
1.0000 |
|
59.0 |
|
750.0 |
|
29.53 |
|
1.0000 |
|
| 1000 |
|
0.9702 |
|
55.4 |
|
722.7 |
|
28.45 |
|
0.9873 |
|
| 2000 |
|
0.9414 |
|
51.9 |
|
696.3 |
|
27.41 |
|
0.9744 |
|
| 3000 |
|
0.9133 |
|
48.3 |
|
670.9 |
|
26.41 |
|
0.9614 |
|
| 4000 |
|
0.8862 |
|
44.7 |
|
646.4 |
|
25.45 |
|
0.9483 |
|
| 5000 |
|
0.8598 |
|
41.2 |
|
622.7 |
|
24.52 |
|
0.9350 |
|
| 6000 |
|
0.8342 |
|
37.6 |
|
599.8 |
|
23.62 |
|
0.9216 |
|
| 7000 |
|
0.8094 |
|
34.1 |
|
577.8 |
|
22.75 |
|
0.9080 |
|
| 8000 |
|
0.7853 |
|
30.5 |
|
556.6 |
|
21.91 |
|
0.8943 |
|
| 9000 |
|
0.7619 |
|
26.9 |
|
536.1 |
|
21.11 |
|
0.8805 |
|
| 10000 |
|
0.7392 |
|
23.4 |
|
516.3 |
|
20.33 |
|
0.8666 |
|
| 11000 |
|
0.7172 |
|
19.8 |
|
497.3 |
|
19.58 |
|
0.8525 |
|
| 12000 |
|
0.6959 |
|
16.2 |
|
478.9 |
|
18.85 |
|
0.8383 |
|
| 13000 |
|
0.6752 |
|
12.7 |
|
461.1 |
|
18.16 |
|
0.8239 |
|
| 14000 |
|
0.6551 |
|
9.1 |
|
444.0 |
|
17.48 |
|
0.8094 |
|
| 15000 |
|
0.6356 |
|
5.5 |
|
427.6 |
|
16.83 |
|
0.7948 |
|
multiplier in the equation for the drag
force on a bullet, and because of this, the drag force also decreases
rapidly as altitude increases. This decrease in air density with
altitude has by far the largest effect on a bullet trajectory, compared
to the actual atmospheric conditions and the speed of sound versus
altitude. As mentioned in the preceding paragraph, the differences
between actual temperature and standard temperature, and between
actual barometric pressure and standard barometric pressure, have
small effects on a bullet trajectory compared to the effect of decreasing
air density, and these effects usually tend to offset each other
due to weather patterns. The speed of sound ratio column in Table
3.1-1, which lists the ratio of the standard speed of sound at altitude
to the standard speed of sound at sea level, shows that the speed
of sound also decreases quite rapidly with altitude. However, the
speed of sound is not a direct multiplier in the equation for drag
force. In fact, it enters the equation in such a way that its effect
on the drag force is much smaller than the effect of the decrease
in air density. The true speed of sound does vary slightly from
the standard value because of actual weather conditions, but the
effect of the variation is considerably smaller than the small effect
of the standard speed of sound. Humidity also has a small effect on a
bullets trajectory, and at all altitudes. Humidity affects
the air density, tending to decrease the air density a small amount,
depending on the relative humidity in the atmosphere and the vapor
pressure of water at the temperature of the atmosphere. The effect
of humidity is generally worst at locations near sea level on very
hot days, but even under these conditions, the effect is small.
For example, for a location near sea level on a 90°F day with
barometric pressure the same for both situations, absolutely dry
air (zero relative humidity) is not quite 0.02 percent MORE dense
than air saturated with water vapor (fog, meaning 100 percent relative
humidity). This seems strange; wet air feels heavier
than dry air. But it is true because a water molecule weighs less
than a nitrogen molecule, which it displaces if the pressure and
temperature remain the same. This tiny change in air density is
not completely negligible for long-range shooting. For example,
under these same atmospheric conditions, the drop at 1000 yards
for Sierras .308 diameter 168 grain MatchKing bullet
fired at 2700 fps muzzle velocity will be about 2.4 inches more
for absolutely dry air than for saturated wet air.
A word about barometric pressure. In this
country, the National Weather Service and local weather bureaus
report sea level-referenced barometric pressures regardless of location.
For example, if you were in New York City (at sea level) on a balmy
day, the barometric pressure might be reported near 30 inches of
mercury (in Hg). If you were in Denver, CO, (5200 ft altitude) on
a balmy day, the barometric pressure might also be reported near
30 in Hg. Now, the true barometric pressure at the altitude of Denver
should be about 25 in Hg, not 30 in Hg. Our weather bureaus report
sea level-referenced barometric pressures so that citizens can compare
the weather in Denver with the weather in New York, or Los Angeles,
or Fairbanks, AK, or Salt Lake City, or anywhere else in this nation.
Also, the barometer instruments that we can purchase in stores are
designed to read out sea level-referenced barometric pressures.
Now, of course, the trajectory of a bullet at any location depends
on the true atmospheric pressure at that location, not at sea level.
Sierras Infinity program takes this into account. It is important
to realize that Infinity is designed so that the user must enter
the altitude of the shooting location and the sea level-referenced
barometric pressure at that location, as well as the temperature
and the relative humidity (if known). These parameters can be obtained
from TV, a local weather station, or portable instruments. Then,
Infinity will calculate the true barometric pressure at the firing
point from atmospheric variation laws coded into the program.
A great advantage of the standard atmospheric
conditions is that, based only on altitude, bullet ballistics can
be calculated for locations where the true atmospheric conditions
are unknown or unpredictable, and the resulting trajectories will
be accurate enough for most practical purposes.
To illustrate this, lets consider
an example. Suppose that a hunter living near St. Louis, MO, has
a Model 70 Winchester rifle in 300 Winchester Magnum that he uses
to hunt mule deer and elk in western Colorado at an altitude near
8500 feet above sea level. His gun is telescope sighted. He loads
Sierras .308" dia 200 grain Spitzer Boat Tail (SBT) GameKing
bullet at 2800 fps muzzle velocity for hunting. He sights his gun
in at a target range near St. Louis that is located at an altitude
near 500 feet above sea level. The question is, if he sights his
rifle in at the target range near St. Louis, where will his gun
shoot in western Colorado where he intends to hunt? Sierras
Infinity program
will be used to answer this question.
Suppose he sights his gun in on a late
summer day in St. Louis when the temperature at the target range
is 92°F, and a local weather report lists the barometric pressure
at 30.25 in Hg and the relative humidity at 90 percent. For the
300 Winchester Magnum, he uses a zero range of 300 yards. When in
Colorado he will use a laser rangefinder, and he will limit his
shots at mule deer or elk to no more than 500 yards.
After he finishes sighting his gun in,
he returns to his home and performs the following calculations on
his personal computer using the Infinity program. He calculates
three trajectories for the 200 grain SBT GameKing bullet in the
300 Winchester Magnum cartridge and carefully examines the bullet
path parameter from the output data. [Bullet path is the trajectory
variable that locates the bullet relative to the shooters
line of sight through the gun sights as the bullet travels downrange.
It is most important because it tells the shooter how high or low
his bullet will strike the target, or how much he has to hold over
or hold under a target at any downrange location.] The first trajectory
is a reference trajectory for the environmental conditions at the
target range near St. Louis. Then, he uses the Trajectory
Variations feature inInfinity to calculate a trajectory in
his hunting location, first based on standard atmospheric conditions
only, and then based on atmospheric conditions that he predicts
based on his previous experiences in the hunting area. So, for the .300 Winchester Magnum cartridge,
he selects the Sierra .308" dia 200 grain Spitzer Boat Tail GameKing
bullet from the Load Bullet library in Infinity,
and selects the Normal Trajectory mode of operation
of the program. In the Trajectory Parameters list, he
sets the muzzle velocity at 2800 fps, maximum range at 500 yards,
range increment at 50 yards, zero range at 300 yards, the elevation
angle at 0 degrees, and the sight height at 1.75 inches because
his telescope sight has a large objective bell. In the Environmental
Parameters list he sets the conditions for the target range
near St. Louis, that is, barometric pressure at 30.25 in Hg, temperature
at 92°F, altitude at 500 ft, humidity at 90 percent, and the
wind speeds to 0 mph. He then commands Infinity
to calculate the reference trajectory
for the St. Louis environs. The bullet path numbers versus range
are listed in Table 3.1-2. It is evident that between the muzzle
and the zero range the bullet rises a little more than 5 inches
maximum above the line of sight, but at 500 yards. the bullet is
nearly 30 inches low.
The next trajectory calculation is made
using the Trajectory Variations capability in Infinity.
The hunter selects the Environmental Parameters option
in that mode and makes the following changes to calculate the trajectory
variations based on standard atmospheric conditions at the hunting
location. The standard conditions are barometric pressure at 29.53,
temperature at 59, and humidity at 78. He sets the altitude at 8500
ft. [Recall that Infinity automatically
adjusts the standard atmospheric conditions at sea level to the
values appropriate for 8500 ft altitude.] He again commands a calculation,
and Infinity outputs
the bullet path differences shown in the third column of Table 3.1-2.
It can be seen that the 300 Winchester Magnum always will shoot
high compared to the reference trajectory at St. Louis, but the
hunter really needs to make no sighting correction unless possibly
when the game animal is close to 500 yards away.
The third trajectory for the 300 Winchester
Magnum is calculated again by using the Trajectory Variations
capability. From previous experiences in western Colorado, the hunter
believes that the weather will be fair with low humidity, but cold.
So he adjusts the barometric pressure to 29.90, the temperature
to 20, and the humidity to 20, leaving the altitude at 8500 ft.
After the calculation is commanded, Infinity
outputs the bullet path differences
in the fourth column of Table 3.1-2. Note that these bullet path
differences are relative to the bullet path values in the second
column of Table 3.1-2 for the reference trajectory at St. Louis,
and not to the numbers in the third column. It can be seen that
the trajectory calculated for the non-standard atmospheric conditions
is very close to the trajectory calculated with only standard atmospheric
conditions at the hunting location.
The data in Table 3.1-2 support two observations.
The first is that this 300 Winchester Magnum cartridge has a trajectory
that is quite flat. The reference bullet path at 500 ft above sea
level stays between a little over 5 inches above the line of sight
and does not fall more than 5 inches below the line of sight until
the range exceeds a little more than 350 yards. At 8500 ft above
sea level the bullet path stays within this band until about 365
yards. This is excellent performance, as expected for this very
popular magnum cartridge for western hunting. The second observation is that calculating
a trajectory for the hunting location based on standard atmospheric
conditions gives an accurate representation of the trajectory for
actual atmospheric conditions, as pointed out above. Comparing columns
three and four in Table 3.1-2 shows that the bullet path changes
based on the predicted actual atmospheric conditions are very close
to those based on standard conditions. The largest difference between
the bullet paths is at 500 yards, and it is just 0.3 inches. This
observation holds true for the vast majority of cartridges and atmospheric
conditions at all shooting locations. We recommend that when the
actual atmospheric conditions are unknown or unpredictable at any
shooting location, standard atmospheric conditions be used for the
altitude of the location. The altitude of any location usually can
be estimated from a topographical map, a local weather station,
or an atlas of North America.
Table 3.1-2 Reference Bullet Path and
Changes for the 300 Winchester Magnum Cartridge loaded with Sierras
30 caliber 200 grain SBT Bullet at 2800 fps.
| Range |
|
Reference Bullet |
|
Bullet Path Changes (2) |
|
Bullet Path Changes (3) |
|
| |
|
Path (1) |
|
at Hunting Location |
|
at Hunting Location |
|
| (yards) |
|
(inches) |
|
(inches) |
|
(inches) |
|
| |
|
|
|
|
|
|
|
| 0 |
|
-1.75 |
|
0.0 |
|
0.0 |
|
| 50 |
|
1.72 |
|
0.0 |
|
0.0 |
|
| 100 |
|
4.01 |
|
0.02 |
|
0.02 |
|
| 150 |
|
5.06 |
|
0.07 |
|
0.06 |
|
| 200 |
|
4.80 |
|
0.17 |
|
0.15 |
|
| 250 |
|
3.14 |
|
0.34 |
|
0.30 |
|
| 300 |
|
0.0 |
|
0.60 |
|
0.54 |
|
| 350 |
|
- 4.71 |
|
0.98 |
|
0.89 |
|
| 400 |
|
- 11.10 |
|
1.52 |
|
1.37 |
|
| 450 |
|
- 19.28 |
|
2.23 |
|
2.03 |
|
| 500 |
|
- 29.35 |
|
3.18 |
|
2.88 |
|
| (1) |
Reference trajectory
from sighting the rifle in near St. Louis, 500 ft altitude
and actual atmospheric conditions at the shooting range (see
text).
|
(2)
|
From
trajectory calculated for the hunting location, 8500 ft altitude
and standard atmospheric conditions (see text). |
(3)
|
From trajectory calculated
for the hunting location, 8500 ft altitude and predicted atmospheric
conditions (see text).
Note
that a positive bullet path change in columns 3 and 4 means
that the gun will shoot higher than the reference trajectory. |
|